![]() ![]() Team Rizom has also added three new members to its growing script library: A new script to handle preferences, another to handle multichannel mesh, as well as a new script to make dividing hair- or foliage card stacks easier. The new release sports optimisations to its five autocut and pack algorithms, new alignment tools, a Texel Density workflow overhaul, new and improved selection features, as well as several quality of life enhancements such as Edge Selection and FBX-based mesh improvements. Built on some of the fastest and flattest UV algorithms around, RizomUV is built for fast and easy unwrapping workflows. Home of the phrase UV Zen, RizomUV has gained enormous traction as a staple UV Mapping tool for Indie as well as Studio pipelines over the last year. ![]() Read an overview of the new features in RizomUV 2022.Making UV Mapping even more of a snap, Rizom-Lab introduces the RizomUV Spring 2020 updateįirm believers in no-pain UV mapping, Rizom-Lab release their first major update of the year for their RizomUV UV-Mapper offerings. Licensing varies between Indie users – artists and companies earning under €100,000/year – and Pro users. ![]() There are integration plugins for 3ds Max, Blender, and Modo, and legacy plugins for Cinema 4D, Maya, and ZBrush. RizomUV 2022.1 VS and RS are available for 64-bit Windows 7+, macOS 10.12.5+, and Linux. ![]() The two editions have similar features, but whereas VS is designed for games and VFX, RS is designed for product design, and works in unnormalized UV space, respecting the dimensions of the original model. Īvailable under their current branding since 2018, RizomUV VS and RS are standalone applications for UV unwrapping 3D models and packing the resulting UV islands. Rizom-Lab has released RizomUV 2022.1 Virtual Spaces (VS) and RizomUV 2022.1 Real Space (RS), the latest versions of its UV unwrapping applications. ![]()
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